Gast Pender

Personality
Gast, just like any other gnome, is polite and helpful. Nevertheless, Gast is especially charismatic. Although he also at one point obtained the burning desire, in a literal way. In page 290 (Chapter 2) Gast asks his close friend Norse Mumply in a polite manner if he could have the flamethrower. He considers it as an 'extensions of one’s self'. Gast, in many instances, wanted to use fire in nearly any occasion he could find. Even if it meant fighting an entire army of Radioactive Spiders, which hate any form of light, especially fire. However after he let loose on the mutant arachnids that haunted him for many earth years, he no longer needs the flamethrower and has found inner peace, developing as a character. Regardless of his rage towards the monsters, he still managed to maintain his politeness, courage and good morals during that cave adventure.

Skills
He is good with a flamethrower, although he has also demonstrated great athletic abilities. He has used his skill of jumping, which if done correctly, can take him to high distances! It has also been shown that he is good with charisma, often persuasive or diplomatic to some degree. Over time, Pender has grown big due to consuming the radiation pink elixir, which he needed to drink to survive and prevent dehydration. For a gnome, he was abnormally huge and just like Norse Mumply, strikes certain intimidation. This technically means that he is a mutant.

Weakness
There were a few scenes where he would go almost in a crazy, rage, trigger-happy state. When appropriate, like that madness brawl with the hoard of Radioactive Spiders, it works. Although, he was shown nearly lighting up a cart of dynamite by a mere suggestion/idea from Fron the Dwarf in exploding the cave. It shows that Gast, when under pressure, can be very dangerous. This was perhaps caused by his self-conditioning to adapt in such horrible conditions (that being the underground radioactive cave).